I’ve got players block with this game. I’ve had it sitting to play far too long to the point that when I pass anyone from Gale Force Nine in the corridor, there’s that awkward hello like they know that I know that they know and  well, it’s just a bit embarrassing now. Some games need a certain player count and time, and Star Trek Ascendency is quite simply that kind of game.

I have read the rules and watched a video or two and even set the game up a few times. In all honesty I should probably just bite the bullet and jump in and see if I like the basics behind the game. It seems pretty sound in the core concepts. I missed an opportunity to break it out at Airecon, but only because I think it is one of those game where everyone should have read the rules or watched a video beforehand. Oh and the box is far to big for the number of components. I was able to add everything into a Flesh and Blood Card Box and small tupperware box and it all fitted nicely, thank you very much. I do wish the game was in a smaller box, even just for storage purposes.

On first appearances it seems a little bit like Rebellion Flavour Star Trek, but more free flowing in terms of how the overall space layout can change based on the random selection of tiles that you can have. I’m tempted to run a game where the Ascendency win condition is cut down much further and also see if it will work as a two player without the military victory. I think it should allow me to get a greater understanding of how the who rule structure holds together. I’m not one of those people that is gifted enough to read a rule book and decide whether or not they enjoy something and I think there could be some interesting above the table kind of chat that could be going on. It will depend on who I play with ultimately.

So I thought, why not just write this all down and keep updating it as we go to the point where you see what progress I’m making as we go and at the same time GF9 will continue to wonder what the hell I’m playing at. (Not Star Trek Ascendency it appears.)

It’s the box. the box is too big and so I can’t even store it in my usual games cupboard because it’s such a long box. Even though the components are all modular and could fit in a much smaller box. It’s out of sight most of the time. But I do now understand a lot of the rules. I reckon I do. But that box. Gee Whizz Cheese Whizz.

This review is based on the retail version of the game provided to us by the designer and publisher. We were not paid monetary compensation for this review. We give a general overview of the gameplay and so not all of the mechanical aspects of the game may be mentioned.
The majority of the games that we are play are going to take a reasonable number of sessions and playthroughs to fully understand every possibility that they offer. We hope this write up gives you an idea of whether or not this game is something that you will consider playing or even add to your collection. 
Even if we don’t like something, hopefully it helps you to decide if it is something that you should find out more about. We always suggest you check out a gameplay video to give you a better understanding of the game as it is played. 

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